![]() ![]() It's a fun setup, though some moments in the romantic journey get a little bumpy given how inconsistent your character is with their available dialogue options. ![]() Wielding someone isn't inherently romantic, but these weapon-people aren't hesitant about getting flirtatious. In Boyfriend Dungeon, some people can magically transform into a cool weapon that reflects their personality: a cautious and artistic woman named Valeria can transform into a pretty dagger, while a K-pop idol morphs into an awesome lasersaber. ![]() You're not dungeon crawling alongside another fighter, but are instead wielding potential partners and using them to slice or bash enemies into submission. It turns out the dating hot spots are on the beach or in the town's nightlife, but excitingly, they're in "dunj" or (what the cool folks here call dungeons) where people can go dungeon crawling for money - and romance. In Boyfriend Dungeon, you assume the role of a person who's never been on a date before and is sent to a cute beachside town for the summer to find love. Limited dungeons, having to interact with an antagonist in an uncomfortably close way, and an awkwardly rushed romance system kill the mood, too. Even worse, its roguelite structure tied to romance systems meant juggling spending time with who you like versus the weapon you actually want to play with. But while the combat is entertaining enough while the enemy variety lasts and Boyfriend Dungeon certainly has a cast of pleasantly designed characters, it fails to offer much nuance in its relationships. That’s an exciting concept because games in this genre are often defined by romances that are longer and more choice-based than what you'll find in something like Mass Effect. When I first heard the delightfully wild concept of Boyfriend Dungeon, I was keenly interested in the idea of playing a game that gives the dating sim formula a different kind of action: Hades-style isometric battles in which your weapons are also your love interests. ![]()
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