![]() ![]() However, taking up a blade against the realm's wildlife can be no less dangerous than standing in a shield wall on the front lines of battle, or defending a fortress against a bloody siege. Whether procuring pelts for sale at the market, gathering ingredients for alchemic endeavors, or finding a tasty morsel to quell the incessant grumblings of one's belly, hunting is an indispensable part of an adventurer's daily routine. The table below shows the EXP required to level up and a cumulative total.- early naturalist and theologian, Frandelont Raimdelle.Įven during an age of strife, adventurers will frequently find time to step away from the battles at hand, if not out of necessity, then simply for a change of pace. If you loot a second Can of TarCola soda that same raid, you will not gain any additional Loot EXP. For example, if you loot a Can of TarCola soda once in a raid, you will gain experience. ![]() Any item type can only be looted once per raid for Loot EXP. ↑ When looting, you gain "Loot EXP" for moving an item from a container or the world onto your PMC.When you search a body, you immediately gain all the Search EXP for what they have, instead of gaining it as you discover each item like when searching containers. ↑ When searching a container, you gain "Search EXP" for every item as you discover what they are.Only works on doors that must be breached to be opened. ↑ Can only be obtained by walking through certain areas on some maps.After 10, any further kills are a flat additional +100 EXP to the streak, so instead of 11 kills being 650 EXP, it's 640. ↑ x = Number of kills up to a maximum of 10 kills.↑ Left the Action is obtained by disconnecting from the raid.You can also avoid this status by being in a raid for 7 minutes or longer. ↑ Run-Through is obtained by completing a raid with less than 200 EXP from Combat and Looting.After upgrading "Defective Wall" to level 6, it is possible to build the module "Gym" so that players can gain skill points of Strength and Endurance.It is possible to use a Fleece fabric to "mop the floor" to gain temporal 2-6% experience boost, but in order to remove the penalty forever, this module must be upgraded to level 6. If the Hideout module "Defective Wall" is between level 2 to 5, it gives a 3% experience penalty to the Physical skills group.Upgrading the Hideout module "Shooting Range" to level 3 grants a 10% experience boost to the Combat group.Building the Hideout module "Library" grants a 30% experience boost to the Practical skills group and an additional 15% boost to experience earned in raid.Building the Hideout module "Air Filtering Unit" grants a 40% experience boost to the Physical skills group. ![]() Keep in mind that unlike at the start of the raid, the earned points counter is set to 1 in this case, which means you don't start with the 129% modifier but with the 100% modifier. After not earning any skill points for 200 seconds, the modifier is reset for that skill.100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:.Sometimes it is worthwhile to avoid completing a quest until a skill is at least level 10 to ensure the quest rewards the maximum number of points possible.Some Quests award skill levels as a reward.Afterwards, it increases by 10 per level and is capped at 100 per skill level. The number of skill points to reach level 1 is 10.Temporary status effects can never bring a skill past level 60.Most skills provide unique perks at the Elite level.However, a skill can temporarily surpass this limit with status effects from certain Stimulants and Provisions. A skills maximum level is 51 ( Elite level). ![]()
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